Tuesday, May 15, 2018

Review Shots: VR Edition

Hello there. If you follow me on Twitter, you've likely caught on to the fact that I recently bought an HTC Vive. The technology's a couple of years old, so I doubt I have anything new to contribute to the conversation as to the future of virtual reality, but here are some quick reviews for a handful of the games I've been playing since I got the thing.

Doom VFR (PC)

I shouldn't have been surprised that the blazing pace of 2016's magnificent Doom reboot doesn't translate well to an environment where you're just statically repositioning yourself like a chess piece, but here we are. I'd have settled for the awkward movement system - and, more importantly, the fact that Doom doesn't feel like it's been adequately re-balanced for it - if the game were to fill my long-standing desire for more Doom single-player content. But while Doom VFR technically features a new "story," all of the levels have just been pulled from the original game. So what you're getting is a version of Doom that's a fraction of the length and nowhere near as satisfying to play. It's a rush job, and I don't know why it exists. 5/10


Superhot VR (PC)

Now this is how you do it. The driving concept behind Superhot - that time only moves when you do - is still in effect, but this is an entirely separate campaign composed of scenarios in which you don't have to move from the spot you're standing, allowing you to focus purely on the combat. The process of punching a guy in the face, grabbing his gun out of midair and using it to shoot down several of his buddies is all the most invigorating when you're actually making the hand movements yourself, and moving your head to the side and hearing a bullet whiz past your ear in slow-motion never gets old. (Not that it has time to - Superhot is as lean as the original.) Even the clean, extremely readable visual style is a perfect fit for VR, which doesn't allow for strong detail or a particularly clear picture. I'm a huge fan of the first Superhot and I daresay this one is even better. It should be one of the first purchases for anyone who buys a VR headset. 10/10


Sacred Four (PC)

This is basically an arcade light gun game straight out of the late '90s, but instead of shooting (as is done in an awful lot of VR games, I'm noticing), you're actually slinging blades on chains, Kratos-style. The physics are super wonky and the entire aesthetic feels several generations behind, though not, I hasten to add, in a way that detracts from the game's enjoyment, and the unique motion controls kind of lend it a feel distinct from the games it's mimicking. Sacred Four goes down very smoothly and the bosses, particularly the last one, are big and bombastic. Don't go in expecting a AAA-quality release here - even the audio quality is kind of charmingly bad - but taken for what it is, a five-dollar arcade game full of dumb thrills, I had a good time with it. 6/10


Job Simulator (PC)

This is probably one of the best introductions to virtual reality I've played, as it's a cute, funny little game with zero tension or stakes. After robots (which just look like floating computer monitors) have taken over and everything is done by automation, museums attempt to emulate the old-timey experience of having a boring job - office worker, store clerk, etc. The simulations are amusingly inaccurate, however, and the whole thing is essentially a physics playground in which you can toy around with objects and see which combinations and effects the developers prepared for. (Can you put a non-paper object in the printer and duplicate it? Yes! Can you make fire extinguisher soup? Also yes!) It's simple, and it's not so much a "game" as an interactive VR showcase, but I had fun burning a couple of hours with it. 7/10


Rick and Morty: Virtual Rick-ality (PC)

Made by the same team that did Job Simulator, and it's the same general concept - a physics-based screwing-around showcase, this time as a Morty clone performing chores in Rick's garage while he and the real Morty go off on adventures. I'm a fan of the show, and Virtual Rick-ality aptly recaptures its sense of humor, even if it made me smile more than laugh. I'd say the big issue here is the value proposition, since you're basically paying $30 for barely more than an hour of content, accompanied by a B-grade Rick and Morty story. Some of the puzzles and set pieces are a bit more intricate than the ones found in Job Simulator, but I ultimately found that game better-paced, more varied and ultimately funnier. Fans of the show will get a kick out of the references, but I recommend they wait to catch this one on sale. 6/10


The Perfect Sniper (PC)

You'd think sniping would be a natural fit for VR, since you're shooting and standing still, but actually holding a gun steady with motion controls is inhumanly difficult. Even real-life snipers are propping their rifles against something when they shoot, but in VR, you've got nothing to lean on. The Perfect Sniper is aware of this, and compensates by being dull and virtually free of stakes. Save for one mission near the very end that involves killing someone who's in a speeding vehicle, your objectives are unsatisfyingly quick and easy, and the plot - narrated by a handler who sounds distractingly like Aaron Paul - fails to make you care about what you're accomplishing. If sniping can be made both playable and exciting in VR, this game doesn't pull it off. 4/10


Sairento VR (PC)

Essentially a Matrix simulator with some of the most fluid movement controls I've yet experienced in VR, morphing the usual "blink" teleportation system into effortless wall runs and double jumps. The combat here is absolute bliss and manages to make bullet-time fresh again by giving you such a direct role in the killing - it never gets old to leap over a soldier, trigger slow-motion midway through, look down, and plant a couple of bullets in his head. Sairento VR's mechanics are wonderful, which is why I wish it were a more fully-featured game, one with greater enemy and objective variety, levels that don't feel like they belong in a PS1 game, and a story that doesn't unfold almost entirely off-screen. The core combat is terrific enough to make Sairento VR worth checking out, but with a proper budget behind it, this could have been a masterpiece. 7/10

With that done, here are some actual reviews, of acceptable length, that I've recently written.

PlayerUnknown's Battlegrounds (PC)
Seven: The Days Long Gone (PC)
Monster Hunter World (PS4)
A Normal Lost Phone (Switch)
Secret of Mana (PS4)
Castle of Heart (Switch)
Ghost of a Tale (PC)
Minit (PS4)
God of War (PS4)

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